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Old Sep 05, 2005, 11:23 PM // 23:23   #41
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*Sets down Nature's Renewal to double enchantment maintainence cost*

...
Nothing's happening.

Anyway, it's too bad there aren't enough good enchantments to maintain on your allies, but that aside, yes, Ether Renewal makes for insane leaps in energy.

I love the smart use of the +15 energy wand and focus, to take advantage of the capped energy degeneration.
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Old Sep 05, 2005, 11:24 PM // 23:24   #42
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I think this screenshot, which exists to show how much energy ER generates, has confused a lot of people, who think that the deal is that you can keep tons upon tons of enchantments going.
The deal, however, is that it is an elementalist skill which can give effectively unlimited energy and very substantial healing when combined with the Monk line of enchants. The image just tries to illustrate the concept of "unlimited energy".
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Old Sep 05, 2005, 11:46 PM // 23:46   #43
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Quote:
Originally Posted by Stampede Zero
and, if you wanna counter that with"well its on the allies" look at the amount of teammates and allies u have, 7, and u have bout 13 of each! and guess what? LMAO i can make this, and i think i will make sumthing similar, just so show u how easy it is to do, just copy... and paste... WAHOO LMAO
You're making a fool of yourself by spouting crap that you don't know about and insisting that you're right....

And stop with the "LMAO's" already... it's just lame.
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Old Sep 06, 2005, 12:16 AM // 00:16   #44
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Not new news but good to see the issue is still being raised, because the problem has not been fixed.

The old thread.
My personal highlight.
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Old Sep 06, 2005, 12:31 AM // 00:31   #45
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Quote:
Originally Posted by Stampede Zero
LMAO that is totally edited, a major giveaway, with all those vital blesings, there healthd be through the roof! eve with prot prayers at 0, it gives bout 30 health, they should IF that picture wasnt fake, have bout 3k health LMAO that is totally faked, just trying to get stuff nerfed, and you can only put 1 of eah enchant on urself at once NAD I SAY AGAIN LMAO
Haha, the funny part is... I don't think you can be anymore wrong.
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Old Sep 06, 2005, 12:58 AM // 00:58   #46
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Quote:
Originally Posted by Draken
Their are several things that would tell you this is faked... one being their are 7 people to cast these on 6 maintained enchantments and way more than 43 enchantments their. two he doesnt have quickening zepher up to decrease the recast time of ether renewal.
He's casting on the NPC guards, take a closer look. You don't need quickening zephyr to maintain all those enchantments, when your max energy is 100+ and typically ether renewal renews your energy bar to 100 every time.
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Old Sep 06, 2005, 01:02 AM // 01:02   #47
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The op is just trying to show what can be achieved, even if it isn't practical or useful in pvp to that extreme. Its obvious he is just illustrating his concern, and isn't trying to engineer the "latest pvp build". This is more of him demonstrating how broken a skill is and not the "omg look at this awesome pvp build" that a lot of people in this thread think he is doing.
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Old Sep 06, 2005, 01:06 AM // 01:06   #48
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I would just like to say, how often do you see elementalist primary with maxed energy storage and monk healing and protection skills in PVP/GVG/HOH or soloing UW or FOW?

this will most likely never even dent your gaming experience so stop complaining.
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Old Sep 06, 2005, 01:11 AM // 01:11   #49
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I think some of you may mis-understand this image; the caster only has _6_
enchantments on them; and if you add-in ether renewal, you get _7_
enchantments for a regeneration of 7*4 or 28 energy per spell. This
means to refill the energy bar, you'd have to cast 6 reversal of fortunes (5
to recover the energy, the 6th to cover the cost of the reversals. You can
also stack a huge number of maintained enchantments using the blessed
signet.
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Old Sep 06, 2005, 01:40 AM // 01:40   #50
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You guys don't understand that Ether Renewal has a long cooldown compared to its duration. As many others have said, just rend it. The person will have to wait till it refreshes.
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Old Sep 06, 2005, 01:47 AM // 01:47   #51
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Quote:
Originally Posted by IxChel
I think some of you may mis-understand this image; the caster only has _6_
enchantments on them; and if you add-in ether renewal, you get _7_
enchantments for a regeneration of 7*4 or 28 energy per spell. This
means to refill the energy bar, you'd have to cast 6 reversal of fortunes (5
to recover the energy, the 6th to cover the cost of the reversals. You can
also stack a huge number of maintained enchantments using the blessed
signet.
Could a monk manage it without both Mantra of Inscriptions and Quickening Zephyr to cut down the recharge time of Blessed Signet?
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Old Sep 06, 2005, 02:04 AM // 02:04   #52
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Quote:
Originally Posted by MetalIonicZ
You guys don't understand that Ether Renewal has a long cooldown compared to its duration. As many others have said, just rend it. The person will have to wait till it refreshes.
Ah yes, the always typical argument that Skill A is not broken because skill B counters it. Try reading here
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Old Sep 06, 2005, 02:10 AM // 02:10   #53
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Quote:
Originally Posted by Mercury Angel
Could a monk manage it without both Mantra of Inscriptions and Quickening Zephyr to cut down the recharge time of Blessed Signet?
Ether renewal is for the attribute Energy Storage...unique to Ele's
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Old Sep 06, 2005, 02:57 AM // 02:57   #54
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Quote:
Originally Posted by Tactical-Dillusions
Ether renewal is for the attribute Energy Storage...unique to Ele's
I'm aware of that. However, the issue is getting enough energy to average above the -10 regeneration mark. As long as you can pay for the degeneration, and still have enough energy to cast a new enchantment, even if you have to pace yourself, then you can maintain infinite amounts of them.

Divine Favour 16 gives 26 energy max (3 per enchantment maintained). At 10 seconds recharge and 2 seconds casting, for a total of 12 seconds, you're only getting the equivalent of 6.5 pips of regeneration. Not enough to break the 10 mark.

Assuming you have 9 Inspiration, then for an additional .5 pips needed of regeneration, you accelerate the recharge rate of Blessed Signet to 6 seconds. 26/8 = 9.75 pips out of a 10.5 needed.

Still not enough.

Tack on Quickening Zephyr and Blessed Signet should recharge in 3 seconds. 26/5 = 15.6 pips, on the other hand. Enough to maintain your enchantments, and gain a little extra, to cast more. (Mantra of Inscriptions is bumped up to 13 cost, but the 3 extra isn't enough to matter).

Edit: 14 Divine Favour should be able to manage it as well, and possibly less.
In case you're wondering what reason you'd want to do it on a monk, I'd guess Life Barrier. 40-48% damage reduction on all party members other than yourself. (which is not going to happen on an e/mo using Ether Renewal, as ER is elite.)
Final Edit: The shoulds come in on speculation between the relationships of multiple recharge enhancing effects. As much as I'd love to test it, I can't.
And the energy pool to work with is 78. (tattoos, +15, -1 regen gear.) You refill up to the max 78, spend 13 to cast another maintained enchantment over 2 seconds, with .75 seconds after cast, and that results in you having -22 energy. Another 2 seconds to cast Blessed Signet makes you lose another 7 energy, for a loss of 29 right before it completes. Blessed Signet then restores you 24-26 (depending on Divine Favour), and you're barely down. You could do it a few more times, or wait and remax your energy pool.

Last edited by Mercury Angel; Sep 06, 2005 at 03:30 AM // 03:30..
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Old Sep 06, 2005, 03:01 AM // 03:01   #55
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If you notice that a person has ether renewal on them, is it not possible to knock them down and thus prevent them from casting any spells for a while. Not only that, assuming that a person is an El/Mo, he will mostly have monk skills on him except for the ether renewal. You can use blackout, diversion, and powerblock to counter the guy. Also, with rangers, they have quite a few skills that can interupt and remove energy from your opponent. Ether Renewal is not broken because it is an elite in the first place. Notice that it lasts about 10 seconds and has a 30 second recharge time. By interupting the spells a person with ether renewal is trying to cast, you stop them form healing.

Last edited by MetalIonicZ; Sep 06, 2005 at 03:04 AM // 03:04..
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Old Sep 06, 2005, 03:14 AM // 03:14   #56
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Metal-
It sounds like this is your argument.
1) Ether Renewal is not broken because it's elite.
2) Ether Renewal is not broken because you can interrupt it
3) Ether Renewal is not broken because some other unnamed spells counter it.

Correct me if I'm wrong on any of those points.

I don't think you read any of the links above, because those points have already been addressed, and I think clearly shown to be wrong.
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Old Sep 06, 2005, 05:07 AM // 05:07   #57
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There is also a movie of this frapped but im not sure whether or not it will be publicaly released.
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Old Sep 06, 2005, 05:51 AM // 05:51   #58
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Quote:
Originally Posted by -z|o-
There is also a movie of this frapped but im not sure whether or not it will be publicaly released.
What would be the point? 30 minutes of casting enchants and using ether renewal to refill your energy. It would be a pretty dull movie. The picture explains enough. The only thing that people would see is how much energy a cast ether renewal can get you, but I think all but the most ignorant people understand how fast it can refill an energy bar.
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Old Sep 06, 2005, 06:50 AM // 06:50   #59
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Quote:
Originally Posted by Warskull
The picture explains enough.
Judging by some of the comments in this topic it isnt. But i do agree the rec is pretty dull and boring, however, it was suppose to be edited to 1-3 mins or smthing like that.
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Old Sep 06, 2005, 12:32 PM // 12:32   #60
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I think half the issue here is not ether renewal (and I do acknowledge that it is overpowered) but rather than energy degen caps out at -10? why the hell is that? That means that even with natures renewal up, it is only effective if the E/Mo is maintaining 5 enchantments or less, any more than that and it's making no difference to the -10 energy degen...

In my mind, there should BE NO ENERGY DEGEN CAP. Having one only leads to exploits like this.
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